What’s Your Story?

Perhaps the most important and defining characteristic of the role-playing game is its emphasis on story-telling. While most video games make at least some pretense at telling a story (as long as the game is an adventure of some kind, there will be a plot), most expend little effort at it, allowing the “plot” such as it is to be merely a shallow and empty excuse for the game-play. That is okay. Not every game needs to be particularly smart, just as not every movie needs to be intelligent. There is a place for the popcorn games alongside the popcorn movies, and for every well thought-out science fiction first-person shooter there will always be seven or so other such games that say merely “There are the bad guys. Go kill them.”

Still, the greatest potential for games to make a case as works of art is in the stories they tell and how they tell them – there is little difference between playing a game and reading a book or watching a movie in terms of story-telling possibility. The interactivity adds a unique element but one that can be as rewarding as it is challenging. On the whole, RPGs rely heavily on story in a way that other genres do not. With their many hours of playtime and their expansive worlds and characters, RPGs offer a framework in which an epic story may more easily be conveyed.

As such, there is a heavy focus on characters, setting and plot in the best examples. The Final Fantasy series is one of the most popular names in role-playing games and it has a strong emphasis on sweeping, emotional melodrama with plots that would easily fit a film or book format, but also allow the audience a degree of control impossible in those other mediums. Some of the most ambitious titles tackle difficult subjects such as death, betrayal and even religion.

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The Best Video Games You’ve Never Played: Part 4

If you’re a fan of the Fallout series of video games, and you’re in the mood to play a classic game, it may be worth your while to seek out a game that was published in the 80s called Wasteland. Published by Interplay, Wasteland was a role-playing game set in the post-apocalyptic future, in the aftermath of a devastating nuclear war. The player controlled a party of characters who had to solve puzzles, fight enemies, and gain experience.

Concept

When beginning the game, the player must create characters with varying statistics (e.g. strength, intelligence, etc.) and varying skills (like lock picking and marksmanship). These skills are particularly important as the game progresses, and many of them make it easier for the characters to accomplish certain tasks. The game is set in the desert, and the player’s characters walk from location to location, occasionally encountering foes along the way. These foes must be battled using a variety of weaponry that players find in the desert.

Plot

The plot revolves around survival, but the player must also solve various puzzles and use items to complete tasks. The game was sold with a manual that includes a series of passages that that the game directs the player to read at certain points. This manual also serves as copy protection since, without it, the player misses information crucial to solving some of the game’s puzzles. Many of the puzzles involve finding and using interesting technology, and most of this technology is fiercely guarded by “non-player” characters like a heavily armed brotherhood of monks.

Significance

Wasteland was lauded for its non-linear gameplay, interesting plot, and detailed non-player characters. Many gamers also remember it fondly for the arsenal of weaponry that could be used, and for the witty writing and challenging puzzles. It deserves a spot in any classic video game hall of fame.

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