Video Games: Then and Now

When video games first hit the market both in the arcade and the home version of Atari a silent revolution was taking place. Many adults dismissed the games as trivial and just a source of diversion for their children but as those children grew up they turned the video gaming industry into a 20 billion dollar worldwide industry.  But even as the video gaming industry has shifted many of the new games would be unrecognizable to the children who started playing in the eighties.

When video games first started there was one objective – get the highest score.  This was because the first generation was in arcades where the principle point was to get the best score. This was true of games from pong to Pac-man to space invaders. But then in 1980 a game called Space Panic is credit with the first platform format. Soon followed by Donkey Kong and Mario Bros. games started to be linear with stories, plots and goals set in place for the user to accomplish before moving on to the next level or winning the game. Developed by Shigeru Miyamoto in 1983 Mario Bros was the first game to allow simultaneous two-player cooperative play and laid the groundwork for future multi-player games.

Most video games today have no linear perspective. They may have an end goal but due to increased graphics and memory ability they move in a 360 frame of reference and at times there is no particular end point or goal. Some people may ask themselves what happened to rescuing Princess Toadstool or Zelda? Was that not enough?  Today’s games have levels with sub levels which have other sub-levels in a never ending maze of graphics. To some this means a good return on your investment. It means there are countless options and days if not weeks or months of opportunities to play this game without getting repetitive.  But some of us still miss Mario.

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Video Games and Society

2008 Digital E-Park: Q-Pong Challenge.
Image via Wikipedia

Time has not been kind to the first widely recognized video game. Pong, now even though less than 40 years-old appears more obsolete than the Ford Model T. Pong was played at video arcades – another obsolete entity. For a child born even 10 years ago, traveling to a location to pay, by the game, for something as simple as electronic table tennis would be so foreign that it would be insulting.

Technology accumulates at such a rapid pace that one generation barely recognize the existence of the next. Growing up in the 70s meant no Internet. Identification did not even include a photo. Perhaps the best way to show the rapid and extreme changes that have occurs can be shown in the area of video and computer gaming. If Pong were art it would be a cave drawing. Compared to the depth of story, art and play of series such as Final Fantasy, Pong looks less like a cave drawing than the scribbles of an infant next to the artwork of a master.
Video games went from tiny pleasure to cultural boiling point in less than a generation. Technology relegated Pong to be without any politics or viewpoints. Pong gave way to Pac-Man, which begat Mario Bros., which became Zelda, Medal Gear Solid and Grand Theft Auto.
As video games evolved it became nearly impossible to dismiss them as a mindless pursuit. Entertainment is a reflection of society and their rapid evolution displayed technology’s effect on society. While change might be healthy and necessary, such a rapid change displays volatility.
For people 100 years ago, it cold be relatively assumed that following in the footsteps of your father would not only be a comfortable path but also the only available option. Now guessing on which industries will exist in five years offers about as much assurance as a coin flip. Or to think about it another way, what students are studying in college now might be considered as important as Pong is considered today by the next generation.

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