As personal computers began to infiltrate more and more households in the 1980s, computer game companies began to flourish. By today’s standards, many of these early video games were rudimentary at best, but many are still revered today for their playability. And now with the advent of open source software like openoffice and Ares which created ares p2p, video games and coding are growing by leaps and bounds. In particular, the text adventures created by a small company called Infocom still have a cult following today.
Humble Beginnings
The founders of Infocom met at MIT, while they were working on their undergraduate degrees. After becoming friends, they wrote Zork 1, which went on to sell over a million copies. A text adventure, Zork had no graphics of any kind. Instead, the player read the words on the screen and typed in a command for his character, i.e., “walk north” or “kill troll with sword”. Zork required the player to solve many different puzzles by using maps, items, and in some cases, good timing. It was lauded for challenging the intellect and stirring the imagination of its players.
National Success
From its humble beginnings at MIT, Infocom grew, and over the next several years, it published many bestselling games in a variety of genres. Zork spawned two sequels and even a prequel, and games like Trinity, Sorcerer, and Planetfall were loved by millions of people. Infocom’s games were marked by witty, descriptive writing and brain-teasing puzzles. The company initially offered a phone number that people could call to get hints for these puzzles, but later began publishing “Invisiclues” – booklets for each game with clues written in invisible ink – so the reader could only reveal the hint she needed at the time.
Infocom’s Downfall
Though the matter is up for debate, most posit that the fall of Infocom was brought about by Cornerstone, a financial software product that the company spent a significant amount of time and money developing but that failed to bring in much revenue. Many think that Infocom’s investors pushed the company into producing the product, but perhaps the company’s leaders were overambitious. Regardless, Infocom’s games are still revered among many video gamers.
